﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "ActionBase.h"
#include "Vector3d.h"
#include "OwnerPtr.h"
#include "IPickNodeReferenceAction.h"

namespace Sample
{
    //修改样式
    class ActionSetSelectedWallStyle : public gcmp::ActionBase
    {
    public:
        ActionSetSelectedWallStyle();

        virtual ~ActionSetSelectedWallStyle();
    protected:
        virtual void SelectWalls(gcmp::IUiView* pCurrentView);
        virtual void SetWallStyle(gcmp::IUiView* pCurrentView, const std::vector<gcmp::ElementId>& ids);
        virtual void SetWallStyleEx(gcmp::IUiView* pCurrentView, const std::vector<gcmp::ElementId>& ids);
        virtual void OnChildActionFinished(gcmp::IUiView* pCurrentView, const gcmp::ActionOutput& childActionReturnParam) override;

        virtual void InitAction(gcmp::IUiView* pCurrentView) override;

    private:
        bool m_bActionStart;
        bool m_isUserCancelled;
        gcmp::GraphicsNodeReferenceOwnerPtrVector m_gNodeReferencesSelection;

        gcmp::Vector3d m_currentMousePt;
        // 已经Picked到的点集, 按照Pick顺序存储
        std::vector<gcmp::Vector3d> m_pickedPoints;
    };
}
